Generated by All in One SEO v5.0.0.1, this is an llms.txt file, used by LLMs to index the site. # Mad Head Games Game Development Studio ## Sitemaps - [XML Sitemap](https://www.madheadgames.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Production Patch Notes: 15 Years of Figuring it Out](https://www.madheadgames.com/production-patch-notes-15-years-of-figuring-it-out/) - Reaching a 15-year milestone, we have felt the need to look back and appreciate everything we’ve figured out so far about how to actually build games. As Executive Producer, Saša has watched our production evolve from a tiny crew into a large studio navigating massive, complex pipelines. To mark this anniversary, he’s opening up his - [Clive Barker's Hellraiser: Revival at Summer Game Fest](https://www.madheadgames.com/clive-barkers-hellraiser-revival-at-summer-game-fest/) - Behind the scenes at Summer Game Fest, where Hellraiser: Revival had journalists on the edge of their seats. - [From Pixels to Pinhead: A Character Artist's Path](https://www.madheadgames.com/from-pixels-to-pinhead-a-character-artists-path/) - Over 10+ years in the industry, Evtim Todorov has crafted characters for just about everything. From 400-triangle strategy game units to hyper-detailed cinematic models, his work spans fantasy, sci-fi, and horror across stylized and realistic art styles. Now, as Lead Character Artist at our studio, he's bringing one of horror's most iconic visions to life! - [The Art of the Fight](https://www.madheadgames.com/the-art-of-the-fight/) - From narrative indie games to mobile versions of Mortal Kombat and Injustice 2, Nikita Kalashnikov's path to becoming a Combat Designer has been anything but straightforward - and that might be exactly what makes him great at what he does! After relocating to Belgrade to join our AAA journey, Nikita is about to hit a - [Behind the Characters: Building AAA Worlds Across Borders](https://www.madheadgames.com/behind-the-characters-building-aaa-worlds-across-borders/) - Go behind the scenes with Bart Walhout, Lead 3D Character Artist at MHG, leading remotely, shaping AAA characters, and defining the studio’s vision. - [A Mad Career Level-Up: From 0 XP to AAA](https://www.madheadgames.com/a-mad-career-level-up-from-0-xp-to-aaa/) - Filip Rastik, (Associate Lead Environment Artist) has been at Mad Head Games for five years now - and what a journey it’s been! What started as a simple internship application somehow turned into a full-blown adventure in game dev. As the studio leveled up into AAA territory, Filip grew right alongside it - yet his - [The Art of Motion: Animating at Mad Head Games](https://www.madheadgames.com/the-art-of-motion-animating-at-mad-head-games/) - Every animator has a story, but few journeys span three decades and touch as many milestones in both TV and AAA games. From the early days experimenting with 3D Studio and Maya to diving into blockbuster projects across the globe, our Slobodan Danilović has seen – and shaped – it all. Now on our team, - [Meet the team behind "Clive Barker’s Hellraiser: Revival"](https://www.madheadgames.com/meet-the-team-behind-clive-barkers-hellraiser-revival/) - Who are we? Demons to some, angels to others… Join us in a descent through the back door of Hell and uncover the creators of Clive Barker’s Hellraiser: Revival. We wanted to pull back the curtain and show you who's actually building the game: the artists, designers, programmers, writers, and all other passionate fans-turned-devs who - [My First Year at Mad Head Games](https://www.madheadgames.com/my-first-year-at-mad-head-games/) - Before joining us, Antony was already deep in the narrative trenches: running his own indie studio, teaching game narrative, and writing for Wireframe magazine. Basically, if it involved words and games - he was there. Most recently, he was at Fishlabs as Lead Narrative Designer, contributing to a brand-new sci-fi horror IP as well as - [From Interns to Accomplished Sound Designers](https://www.madheadgames.com/from-interns-to-accomplished-sound-designers/) - From internship to full-time impact, Dunja and Nada’s stories are a perfect example of how the right team, strong support, and a little bit of stubbornness can take you far. This blog is a parallel story of growth, told by two teammates who started their journey together. Dunja and Nada are finding their voices within - [Boomerang Lead Animator: From The Basement To The 20th Floor](https://www.madheadgames.com/boomerang-lead-animator-from-the-basement-to-the-20th-floor/) - Some paths lead you away - others lead you home with a few extra XP. Duško Balatinac is a true boomerang Mad Head. After spending nearly five years at the studio, he set off for three years to explore new challenges – including working at one of Europe’s largest motion capture studios (Take1), where he - [The Alpha: An Apex of Aggression](https://www.madheadgames.com/the-alpha-an-apex-of-aggression/) - "As soon as we finished our prototyping phase and implemented some basic systems like movement, shooting, and early stages of combat, I started thinking about how to teach the player a thing or two about the combat mechanics of Scars Above. This is a story of how we approached the design of our first boss - [The Making of Scars Above: The Art](https://www.madheadgames.com/making-of-scars-above-the-art-of-scars-above/) - Explore the creation behind the art of our action-adventure sci-fi title Scars Above! Join our team as they take you through the thinking, mechanics, and execution of this challenging sci-fi third-person action-adventure shooter's art, design, and environment. - [The Making of Scars Above: Bringing Kate To Life](https://www.madheadgames.com/making-of-scars-above-bringing-kate-to-life/) - Dr Kate Ward is an astronaut & scientist, but she is no fighter! Discover how her skillset directly influenced the design and flow of the game - and meet the actress who voiced her, the talented Erin Yvette. ## Pages - [Home](https://www.madheadgames.com/) - [Privacy Policy](https://www.madheadgames.com/privacy-policy/) - Mad Head Games doo Novi Sad registered at Sentandrejski put 24a, Novi Sad, Serbia, ID number 20980818 (hereinafter: "MHG", "us", "our" or "we") is committed to protecting your privacy. This privacy policy explains what personal data we collect from you and how we use it. The data we collect is in connection with your use - [External Referral Program](https://www.madheadgames.com/external-referral/) - [Terms and Conditions](https://www.madheadgames.com/terms-and-conditions/) - You are entering into this agreement with Mad Head Games doo Novi Sad, Sentandrejski put 24a, Novi Sad, Serbia, company ID number 20980818 (“MHG”, “us”, “our” or “we”). Please read these Terms and Conditions carefully before using MHG software and applications, websites, forums, blogs and related services (the “Service”). Your access to and use of - [Blog](https://www.madheadgames.com/blog/) - Deep dive into the expertise and creativity fueling our games. - [Cookie Policy](https://www.madheadgames.com/cookie-policy/) - What is a Cookie Policy? A Cookie is a piece of information in the form of a very small text file that is placed on an internet user's hard drive. It is generated by a web page server, which is basically the computer that operates a web site. A cookie can be thought of as - [Contact us](https://www.madheadgames.com/contact/) - If you want to get in touch with us for whatever reason, do it here! You supply your questions or comments and we'll take care of the answers. We love to hear from you, so we’ll try to get back as soon as possible. If you are interested in joining us, take a look at ## Categories - [Uncategorized](https://www.madheadgames.com/category/uncategorized/)