From Interns to Accomplished Sound Designers

Dunja Milekić & Nada Antić

Intro

From internship to full-time impact, Dunja and Nada’s stories are a perfect example of how the right team, strong support, and a little bit of stubbornness can take you far.

This blog is a parallel story of growth, told by two teammates who started their journey together. Dunja and Nada are finding their voices within a fast-paced creative team — learning side by side (and from each other), building something meaningful, one decibel at a time.

FIRST STEPS

HOW IT ALL STARTED

 

» Can you reflect on your journey to becoming a Sound Designer?

DUNJA:
I always knew I’d work in a creative field. With a strong musical background and art-related interests, I was drawn to sound early on. In high school, while exploring options at the Faculty of Dramatic Arts in Belgrade, I met Aleksandar Manja, who introduced me to sound design. That moment shaped my path — I borrowed his equipment and created a radio drama for the entrance exam.

Although my studies were turbulent and filled with doubts, everything changed in my final year when I discovered sound design for video games, thanks to Pavle Dinulović. Today, he’s my mentor in Master’s studies, and I’m specializing in sound for video games and interactive arts. After some freelance work, my career truly began with the MHG internship.

NADA:
Since I was a kid, I have always been fascinated by how sound works. I have often imagined how books could sound and how different art forms could be combined — that might explain why I studied at both the Faculty of Dramatic Arts and the Faculty of Philology at the same time. I first discovered sound design at the Josip Slavenski Music High School, and later explored sound design for video games at the FDA. Pavle Dinulović, who later became my master’s thesis mentor, had a huge impact on my development — both artistically and technically.

» When did you first hear about MHG, and what motivated you to apply?

DUNJA:
I had been following the local game dev scene for quite a while, and Mad Head Games stood out to me from the beginning. That impression grew stronger when I met Dimitrije Cvetković, then Head of Audio, during the Playing Narratives program, where he mentored us. His expertise — and that of the entire MHG audio team — made it clear how much I could learn there. After the program, Dimitrije recommended me, which led to a job interview.

NADA:
I first discovered Mad Head Games through the Playing Narratives program. I attended a lecture with Dimitrije Cvetković, and the way he shared the MHG audio team’s knowledge and experience really stuck with me. It made me realize I wanted to learn from them and be part of what they were doing.

WHAT WE’VE LEARNED

LESSONS & LEARNING CURVES

 

» What skills did you gain, and what challenges did you overcome during your internship?

DUNJA:
The hardest part was absorbing all the information about the audio workflow and game development, but with patience and support, I adapted quickly. I gained skills working across the board — from DAW (Digital Audio Workstation) to in-game implementation — becoming proficient in Reaper, Wwise, Unreal Engine, and company workflows. Also, feedback and mentorship from the entire team greatly enhanced my artistic skills.

NADA:
One of the biggest lessons was understanding the core difference between editing for linear and nonlinear sound. I’m especially grateful to have learned to work with new tools like REAPER and Wwise, and to gain a deeper understanding of the technical side of the job.

Another key lesson was learning to manage creativity under pressure and tight deadlines — something I’m still adjusting to after freelancing. There was a lot of information to absorb — it was intense — but it opened my eyes to the many different aspects of game dev. I also learned that communication is key, and that ups and downs are part of any job.

» What inspired you to stay at Mad Head Games, and how did you adjust to the full-time role?

DUNJA:
After three months of internship, I was ready to step into a full-time Sound Designer role. This transition went very smoothly, thanks to my supportive team.

Our team consists of highly skilled individuals who are deeply committed mentors.  I have learned a lot from them and find them truly inspiring. I consider these qualities crucial at the beginning of a career, and I knew this was the right place for my growth for that very reason.

NADA:
The biggest change was internal — I gained confidence, and I continue to learn from my colleagues every day. From day one, the team supported me in every aspect, and I felt free to ask questions, share ideas, and truly be myself. The mentorship and onboarding were incredibly helpful, and any time I felt stuck, someone was there with honest advice. Sharing the journey with Dunja also meant we could constantly learn from each other.

I’m especially grateful to my lead, Milan Antić, whose guidance helped me realize this was the perfect place for my growth. I’ve felt supported every step of the way.

» Are there any projects and tasks you’ve worked on that you’re particularly proud of or that helped you grow the most as a Sound Designer?

DUNJA:
I’ve touched nearly every aspect of game audio: from environment sound, character sounds to VO and music implementation. It’s helped me develop a broad base, I’ll narrow over time. I have always received valuable guidance from my lead, Selena Bogdanović, who supports my growth, listens to my preferences, and ensures I feel confident and motivated in my work.

NADA:
I’m happy I had the chance to explore every aspect of sound design through the internship program. The team made sure I got to try out both sound design and implementation across different areas, helping me discover what suits me best.

TEAM VIBES

THE GLUE THAT HOLDS IT TOGETHER

 

» How would you describe the Audio Team in MHG?

DUNJA:
Sound is often overlooked in games, even though it’s crucial to the gaming experience. MHG stands out with a professional, in-house audio team that’s crucial for making high-quality titles. Everyone brings something unique, and teamwork and communication create a place where people actually enjoy working.

NADA:
Our team is full of unique, detail-oriented people, who are eager to support each other and help other team members. We also like to compete over who has the best sense of humor.

» What were your first impressions about the studio culture when you started? And do those differ from your impressions now?

DUNJA:
The studio culture felt open and welcoming, and it still does. One thing that stands out to me is the balance between professionalism and a relaxed, creative, and friendly environment, making it a truly inspiring place to work.

NADA:
I really liked that the atmosphere is in general very casual and you can express yourself as you are.

LOOKING BACK, MOVING FORWARD

WORDS TO OUR PAST SELVES – AND FUTURE MAD HEADS

 

» What’s one thing you wish more people knew about being a Sound Designer at Mad Head Games?

DUNJA:
The role isn’t just about creating sounds — it’s both technically and creatively complex. We’re involved in every stage of development, collaborating with different teams, and following a detailed audio workflow that’s a process of its own.

NADA:
Sound design is just as important as any other department. It’s not purely technical — it’s one of the most creative roles you can have — especially if you have an in-house audio team of professionals like in MHG that you can learn from.

» What qualities or skills do you think helped you succeed as an intern and beyond?

DUNJA:
I learn fast and started well-prepared, even in an entry-level role. Being accountable, assertive, and open to feedback — qualities as important as sound design — helped me succeed as an intern and keep growing.

NADA:
Persuasiveness, stubbornness, and consistency. What turned out to be crucial for me was being “boring” — adding people on LinkedIn, going to events, and making as many connections as possible.

» What are you most excited about as you continue your journey at MHG?

DUNJA:
I’m excited to keep learning and contribute to ambitious projects. I have long-term goals connected to a narrower specialization and growing as a sound designer.

NADA:
I am really excited to see myself grow, especially artistically. I hope that I will continue to contribute to the team, and to gain more insight with other parts of work.

» How has your perspective on game development changed since you started working here?

DUNJA:
A lot! Working here turned my theoretical knowledge into a real understanding of how game development works behind the scenes.

NADA:
It is even more fun and chaotic than you can imagine.

We hope Dunja and Nada’s experience gave you a useful look into what it’s like to start – and grow – in our Audio team.

We’ll keep sharing stories like this, so if there’s something you’d like to know more about or if you have any questions, feel free to drop us a line on Instagram, LinkedIn, Facebook – or just send us an email.

We’re always up for a good conversation.

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