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The Art of Motion: Animating at Mad Head Games

Every animator has a story, but few journeys span three decades and touch as many milestones in both TV and AAA games. From the early days experimenting with 3D Studio and Maya to diving into blockbuster projects across the globe, our Slobodan Danilović has seen – and shaped – it all. Now on our team, Slobodan reflects on what drives his creativity, the lessons learned along the way, and how working with a passionate, collaborative team brings every frame to life.

Meet the team behind “Clive Barker’s Hellraiser: Revival”

Who are we? Demons to some, angels to others…

Join us in a descent through the back door of Hell and uncover the creators of Clive Barker’s Hellraiser: Revival. We wanted to pull back the curtain and show you who’s actually building the game: the artists, designers, programmers, writers, and all other passionate fans-turned-devs who are pouring everything they’ve got into this game.

This blog is about us. Our first impressions of the franchise. The challenges. The moment we realized: “Holy hell, we’re actually making a Hellraiser game!”

So come, meet the team. We’re unconventional and driven… and absolutely live for this!

Let’s raise some hell.

From Interns to Accomplished Sound Designers

From internship to full-time impact, Dunja and Nada’s stories are a perfect example of how the right team, strong support, and a little bit of stubbornness can take you far.

This blog is a parallel story of growth, told by two teammates who started their journey together. Dunja and Nada are finding their voices within a fast-paced creative team — learning side by side (and from each other), building something meaningful, one decibel at a time.

My First Year at Mad Head Games

Before joining us, Antony was already deep in the narrative trenches: running his own indie studio, teaching game narrative, and writing for Wireframe magazine. Basically, if it involved words and games – he was there.

Most recently, he was at Fishlabs as Lead Narrative Designer, contributing to a brand-new sci-fi horror IP as well as joining preproduction on Red Faction and several other projects based on some of the world’s best-loved IPs. So yeah… when it comes to story, Antony doesn’t just know his stuff. He’s lived it.

Now, just over a year into his time at Mad Head, he looks back on joining a driven, dream-big team – and how his fresh perspective helped sharpen our narrative direction.

Boomerang Lead Animator: From The Basement To The 20th Floor

Some paths lead you away – others lead you home with a few extra XP.

Duško Balatinac is a true boomerang Mad Head. After spending nearly five years at the studio, he set off for three years to explore new challenges – including working at one of Europe’s largest motion capture studios (Take1), where he contributed to titles like The Witcher and the Battlefield franchise.

He also published two major games, Pagan: Absent Gods and Scorn. Now, two years into his return as our Lead Animator, he’s bringing fresh perspective, sharp leadership, and a whole lot of animation wisdom to the team.

The Making of Scars Above: Bringing Kate To Life

Dr Kate Ward is an astronaut & scientist, but she is no fighter!

Discover how her skillset directly influenced the design and flow of the game – and meet the actress who voiced her, the talented Erin Yvette.

The Making of Scars Above: The Art

Explore the creation behind the art of our action-adventure sci-fi title Scars Above!

Join our team as they take you through the thinking, mechanics, and execution of this challenging sci-fi third-person action-adventure shooter’s art, design, and environment.

The Alpha: An Apex of Aggression

“As soon as we finished our prototyping phase and implemented some basic systems like movement, shooting, and early stages of combat, I started thinking about how to teach the player a thing or two about the combat mechanics of Scars Above.

This is a story of how we approached the design of our first boss fight – The Alpha.”